Maf title artwork over a dark planet in space
YOUR LIFE

Maf Doesn't Give You a Role.

◇

It gives you a world.

You decide what to do with it.

NO FIXED PATH

There is no single way
to play Maf.

You can change direction. Follow an opportunity. Start over. Build something. Leave it behind. The civilization keeps moving while you decide where your life goes next.

POSSIBILITIES

Choose a path.
Or make your own.

These aren't character classes. They're possibilities inside a civilization.

◎

Explore

Go beyond the familiar. Find places no one you know has ever seen.

▥

Build

Create a business, an organization, a career—or something entirely your own.

◇

Trade

Buy, sell, transport, manufacture and compete in a player-driven economy.

⚔

Command

Fly ships. Lead people. Build organizations. Fight wars. Take responsibility.

✦

Influence

Make alliances. Build a reputation. Enter politics. Change the world around you.

⌂

Live

Work. Travel. Make friends. Build relationships. Build a life.

THE DIFFERENCE

You aren't being handed
a story to follow.

The world already exists. Your choices can change the world.

Your choices can change the future.

Your choices become your story.

YOUR CHOICES

Your life can
change.

A miner can become an entrepreneur. A pilot can become a merchant. A soldier can leave the military. A business owner can enter politics. A citizen can become the founder of something that didn't exist before.

Your interests can change. Your circumstances can change. The world can change.

Nothing says you have to stay the same.

  • Change careers.
  • Build new relationships.
  • Join an organization.
  • Start a company.
  • Move somewhere new.
  • Make a name for yourself.
YOUR STORY

Your choices become
your story.

And unlike a scripted story, there is no guarantee you already know how it ends.