History
Historical events, conflicts, treaties, scenarios and accumulated events provide context for the civilization.
Maf is not an empty backdrop waiting for players. It is a civilization with history, geography, governments, economies, cultures, technologies, organizations, cities and people.
You are not entering an empty universe.
You are entering a world that has been living without you.
Hundreds of nations. Borders, rivalries, alliances, ambitions.
Places with histories, cultures, economies and lives of their own.
Every government has interests. And interests collide.
People produce. Businesses compete. Markets move.
Billions of lives, each with their own ambitions, relationships and choices.
Wars have been fought. Empires have risen. Civilizations have changed.
And now you're here.
Historical events, conflicts, treaties, scenarios and accumulated events provide context for the civilization.
Planets, territories, cities and settlements provide the physical places in which the civilization exists.
Political systems and institutions form part of the structure through which societies operate.
Commercial systems connect businesses, professions, production, commerce and player activity.
Different societies and communities contribute distinct identities and ways of life.
Technology and scientific frameworks establish the rules and capabilities of the universe.
The existing Maf intellectual property provides the foundation for the civilization the game is intended to bring to life.
A nation exists within a historical and political environment. A government operates within established institutions. An economy exists within a broader commercial system. A city exists within the history and culture of its civilization.
The existing intellectual property provides material for introducing audiences to Maf before the finished game exists. Stories, historical events, characters, places and institutions can lead audiences deeper into the civilization.