Maf planetary horizon and starfield
THE WORLD

A world with a history.

Maf is not an empty backdrop waiting for players. It is a civilization with history, geography, governments, economies, cultures, technologies, organizations, cities and people.

THE MAF UNIVERSE

You are not entering an empty universe.
You are entering a world that has been living without you.

NATIONS

Hundreds of nations. Borders, rivalries, alliances, ambitions.

CITIES

Places with histories, cultures, economies and lives of their own.

GOVERNMENTS

Every government has interests. And interests collide.

ECONOMIES

People produce. Businesses compete. Markets move.

PEOPLE

Billions of lives, each with their own ambitions, relationships and choices.

HISTORY

Wars have been fought. Empires have risen. Civilizations have changed.

And now you're here.

What will you do?

01

History

Historical events, conflicts, treaties, scenarios and accumulated events provide context for the civilization.

02

Geography

Planets, territories, cities and settlements provide the physical places in which the civilization exists.

03

Governments

Political systems and institutions form part of the structure through which societies operate.

04

Economies

Commercial systems connect businesses, professions, production, commerce and player activity.

05

Cultures

Different societies and communities contribute distinct identities and ways of life.

06

Technology

Technology and scientific frameworks establish the rules and capabilities of the universe.

THE SCALE

More than fifty years
of accumulated worldbuilding.

The existing Maf intellectual property provides the foundation for the civilization the game is intended to bring to life.

5,500+Pages of IP
235Planetary Nations
546Starnations
50+Years of Development
INTERCONNECTED

Everything belongs
somewhere.

A nation exists within a historical and political environment. A government operates within established institutions. An economy exists within a broader commercial system. A city exists within the history and culture of its civilization.

History
Geography
Government
Economy
Culture
Technology
Organizations
People
THE CONTENT ENGINE

The world can tell
its own stories.

The existing intellectual property provides material for introducing audiences to Maf before the finished game exists. Stories, historical events, characters, places and institutions can lead audiences deeper into the civilization.

Stories from the Maf universe
Historical events
Character profiles
Planetary and national profiles
Spacecraft
Technologies
Governments
Corporations
Military organizations
Economic systems
Historical scenarios
Visual presentations of the universe