Maf title artwork over a dark planet in space
Maf
A LIVING CIVILIZATION
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What will you do with your life?

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THE IDEA

Maf isn't a backdrop.
It is a civilization.

Maf is being developed as a persistent online civilization in which players do more than move through a game world. They can become participants in a society—working, building, trading, exploring, competing and creating lives of their own.

THE IDEA

Endless Possibilities.
One Universe.

Maf is a persistent online civilization where thousands of players build, trade, fight, create and live in a world that evolves with you.

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A Vast Universe

Hundreds of star systems. Thousands of worlds.

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Real Players

A living civilization driven by real people.

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Player Economy

Build businesses, create wealth, shape markets.

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Your Choices

No fixed path. You decide who you become.

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Conflict & Alliance

Compete, cooperate, or conquer. The choice is yours.

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Your Legacy

What you build today can last forever.

THE WORLD

A world with a history.

Maf is built around a large existing fictional universe containing peoples, governments, corporations, cultures, territories, technologies and events that give the world context beyond the immediate game.

01

The People

Diverse populations, ambitions, relationships and competing interests.

02

The Economy

A developing economic system shaped by player participation.

03

The Government

Institutions, laws and political structures that form part of the civilization.

04

The Culture

Traditions, communities and ways of life that make places feel different.

05

The Territories

Planets, cities, colonies, stations and frontier worlds.

06

The Technology

Advanced technology embedded in the world's history and future.

YOUR LIFE

You decide
who you become.

Maf is designed to support many different ways of participating in the civilization. A player's path can change as the player's interests, relationships and ambitions change.

There is no single way to play Maf.

Explorer
Miner
Trader
Engineer
Entrepreneur
Builder
Military
Scientist
Politician
Merchant
Captain
Something Else
THE ECONOMY

Build something.
Own something.
Make something happen.

Maf's economic model is intended to allow players to move from participation into ownership and business activity. Game Licenses can provide access to increasingly sophisticated economic capabilities, while player-owned businesses can create goods and services for one another.

Players
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Licenses
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Businesses
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Transactions
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More Activity
THE STORIES

The world already has a history.

Maf's universe is not being created as an empty shell waiting for players. Its history, places, people and institutions provide a foundation for stories that can introduce the civilization before the finished game is commercially available.

Explore the development →
01
WORLD

One civilization.
Thousands of possible lives.

DEVELOPMENT

Maf is being built.

The game is currently in development. The Company intends to build its community and introduce the world progressively as development advances.

COMING INTO VIEW

Follow the development of Maf.

Stories. Worldbuilding. Design. Technology. Development milestones.

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